First of, I am not sure, since I didn't talk to any of the leaders about a plan, because its hard to communicate properly on GE. I have no idea if we do/do not have a plan on how to defeat Mufasa, every time we go in, we learn something new, which is always good. From what I noticed, we were lacking a few tankers, domi and toto were doing a very good job, but they weren't enough. We need approximately, 3~4 tankers each raid, just to hold mobs and the Dominator( I dont remember the exact name ), and we can hope that it would get bugged at the stairs again, just like last time.
I made this " map " a few mins ago, and I think it should help us coordinate better. Now let me explain how it works, most people probably are thinking the same, but for first timers this could be helpful.
As you can see, we are the red and green circles, as well as the black boxes, as the description the picture says. I can safely assume that, the "troops" from Zeia that are supposed to help us, don't do anything basically, just get summoned in and die at the entrance, as I haven't seen them.
My plan is, to keep 3 families with strong characters that can tank, basically defenders, to catch all those nasty Dullahas as soon as they become " mobs " since they are NPC like before they get summoned by Mufasa, when he gets summoned. All the DPSers should have ranged chars, so we can easily pull mufasa back ( flintlock would be great at pulling him back ), so we don't go to where the tankers are and get aggro on mobs from the tankers. The DPSers should all stand BEHIND the pillars, thus making them " immune " to Mufasas HOD like skill, which pulls everybody into him. There is enough room behind the two pillars, for atleast 1-2 Squad(s) and 2 buffers for each.
When the Dominator spawns, we should either have 1 tanker waiting for him or, the tanker nearest to the stairs would get up and provoke it, where we would get some dullahas, but rather them than that beast. We can also hope that it would get bugged like the last two times we did that raid. The tankers at the bottom, should try pulling the dullahans on them somewhere far, so EVEN if the DPSers use melee chars ( Claude, Grandice, etc.. ) we wouldn't pull aggro from the tankers. Im 100% positive we can do this raid, since in the first 5-15min we got him down to basically 50% HP, which is really fast. Leave your comments on this, so we can improve and hopefully finish this raid!
I made this " map " a few mins ago, and I think it should help us coordinate better. Now let me explain how it works, most people probably are thinking the same, but for first timers this could be helpful.
As you can see, we are the red and green circles, as well as the black boxes, as the description the picture says. I can safely assume that, the "troops" from Zeia that are supposed to help us, don't do anything basically, just get summoned in and die at the entrance, as I haven't seen them.
My plan is, to keep 3 families with strong characters that can tank, basically defenders, to catch all those nasty Dullahas as soon as they become " mobs " since they are NPC like before they get summoned by Mufasa, when he gets summoned. All the DPSers should have ranged chars, so we can easily pull mufasa back ( flintlock would be great at pulling him back ), so we don't go to where the tankers are and get aggro on mobs from the tankers. The DPSers should all stand BEHIND the pillars, thus making them " immune " to Mufasas HOD like skill, which pulls everybody into him. There is enough room behind the two pillars, for atleast 1-2 Squad(s) and 2 buffers for each.
When the Dominator spawns, we should either have 1 tanker waiting for him or, the tanker nearest to the stairs would get up and provoke it, where we would get some dullahas, but rather them than that beast. We can also hope that it would get bugged like the last two times we did that raid. The tankers at the bottom, should try pulling the dullahans on them somewhere far, so EVEN if the DPSers use melee chars ( Claude, Grandice, etc.. ) we wouldn't pull aggro from the tankers. Im 100% positive we can do this raid, since in the first 5-15min we got him down to basically 50% HP, which is really fast. Leave your comments on this, so we can improve and hopefully finish this raid!